My final project was to create a game map using all of the skills we have learnt throughout the year. We could choose any theme we wanted, the first thing that popped into my head was to make an island. As I started my research I decided I was going to make it in the style of the Easter islands with the Head statutes also in my game I added a hut and fallen trees. I added some targets for the player to shoot while they are running around the map. We used the computers in college to create our games, we used programs such as photo-shop, unreal engine and maya to create our games.
At the beginning I had to do some research to specifically choose the types of trees and terrain I wanted, also I had to look at the different types of statues. Also I had to choose a game mode for my game, this took a while as I had to fit my design so the map was balanced. In the end I just decided to go with a team death match game mode as it makes my map extremely fair and balanced. For my research I mainly looked up tropical islands and looked at the Easter island for inspiration for my map. Also I had to look at a lot of different statute shapes to get the perfect look.
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When I was making my game I had to make the map as fair as possible so I couldn’t give one team more cover then the other so I made the map mainly symmetrical so it’s as fair as possible but i also changed bits on both sides to make it not feel the same. Also I looked at some other game maps similar to mine to take some inspiration away. In the big open spaces i added the statue model to break vision so the players could hide behind cover and this adds a tactical element to my game.
Next I had to use unreal engine and create my terrain I used the landscape tool, this tool allows you to create natural mountains and hill areas by raising the ground up and down and you can also corrode mountain faces to give it a natural look. My map includes the 3 lane rule, this means what ever way you chose to go down there is 3 options for the player to move in this allows the map to have a lot more technicality and makes the game fun to play. This rule gives the player options rather than limit them to one lane, this rule is used in big titles like over watch. Also I was trying to put some foliage into my game so I was trying to put some grass and small pebbles into my map to make it look more interesting but I was stuck but after some help I got simple grass that moves in the wind and some small rocks on the ground to add some detail onto my level.
After finishing my landscape I moved onto creating my basic models. First of all I started to make my stone head model. I got some pictures from the internet and drew some concept art to make the models from. Overall I feel that the model came out pretty well as you can clearly see what it is from the model. Next was my palm tree model, at first I tried to model the leaves separate but after struggling I asked my tutor for help with an easier way to make the leaves and he showed me how to use a vertex shade, this basically means I can use an image of an actual palm leaf and put it on my tree to make it look realistic. I used this method for my vines as well to create some overhanging vines on the trees. After making the models i continued to make simple but effective textures for the models. I would have to use photo-shop to create a seamless texture. I would then create a new material on maya and apply the texture. Then I would have to edit the uv map so the texture doesn’t look stretched.
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During this project I have learnt how to create a map and take in all of the additional factors that create a map like the game mode and the setting of the map. Also during this time I have improved with all of the programs we used, for example before I did not know how to navigate through photo shop smoothly but now I know more about the tools and how they work and how to create seemless textures.
If I could go back and improve I would do a few things. The first thing I would improve would be the research as I came across a few problem due to my lack of planing such as I didn’t think of how to keep the players from exiting the map, also I could have planned the model better as I could have made a few different types of statues and trees to give my game a unique feel. Also another area I could improve in would be my concept art as I did not have the amount I would have liked, or i could have taken more time with my drawings as some of them you can tell are rushed as I was running out of time. Finally I think i could improve my time management as some weeks I was bundled with work and was struggling whereas, in other weeks I felt like i had no work to do.
Overall I am happy with how my project turnt out and I am looking foward to further improving my skill with these programmes, I am also looking foward to working with more programes and seeing the other ways of making certain models and objects.